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Spirit/Gizmo

14. 10. 26
posted by: Super User
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Spirits and Gizmos During the Last Violent Prophecy

Spirits are beings that continue to re-incarnate throughout he series of time exactly as they were before they died. These creatures unlike the Insane or Unspoken maintain their appearance as well as some of their inert abilities they have learned thorough out time. These creatures however do not maintain their memory, so once the creature dies all of its memories are lost as well. This in turn makes them immune to the effects of the Black Wolf drug that is produced by Samsontech to invoke the spirit from within a dormant life form. Two major factions that are part of the Spirits are the Tinkerers which power is drawn from their Gizmo creations and the Sigma, which draw their power from the Shadow Masters.

The Tinkerers are a large organization, primarily female that open opposes the corporate control given by both the Bureau and Samsontech. They believe that technology should be free and available to all to use and enjoy. Since a majority of the technology is harbored by the Bureau and large "graveyards" due to its unstable nature. The Tinkerers will take days to carefully raid certain sectors of the Graveyards for spare parts to use for their creations. The first Tinkerer to manifest a Gizmo is Mina Holly. She has four main Gizmos at her disposal: Gizmo RoBO, Gizmo LaLA, Gizmo KiKAT, and Gizmo BoWOW. She is currently working on a new creation and has given it the name Ariwara Miki which is far in advance to the other Gizmo creations and this one has free will.

The Gizmo creations of the Tinkerers are created using the dormant faith technology from a war long past. Due to the nature of the Spirits and their ability to maintain their existing knowledge unlike the other creatures of New Terra. The Spirits are able to infuse the faith energy back into the technology animating them with magical energy. By manipulating the technology, they can form artificial intelligence and other functions to grant to the Gizmos. Ariwara Miki was the first to successfully have the faith energy of a life form infused upon it and this actually created a new being out of the gizmo. This is turn grants the creature the ability to interact with other faith technologies and can rival the powers of even the greatest of tinkerers.

The Sigma Tribe is a race of creatures that has existed since the beginning of time and are the guardians of the Tree of Life. As time has passed, the Tree of Life has fallen under control of the corporation Samsontech and is used to research the dark arts. These creatures believed to be breed from two ancient races of spirit creatures the Totem Wing and Spirit Cat have sworn to one day take back their home. They hold allegiance to the Tinkerers as they believe in the coming of the Last Violent Prophecy to be the new hope they have to get their homeland back. Any force that would destroy the Bureau and their nefarious leader Phantom would bring them closer to home and back to the place where they draw their power. These creatures are naturally akin to those in tune with the planes and are often associated with the Shadow Masters of New Terra.

Weaknesses

The Spirits relay heavily on their Shadow Master Support to achieve early game control. Decks that tend to rush a Spirit deck or that can wipe out Shadow Masters in one fell swoop will make half the Spirit cards useless. Cards such as Savant's Intuition can severely limit the ability of Spirit deck as it would stop their triggered abilities from working. Many Spirit cards depend on these triggered abilities to establish their targets for their passives such as Gemini Twins and Dryad of the Harvest. If you can manage to shut down their ability to use these cards with cards such as Savant's Intuition or even Free Spirit the deck will fall very fast. Try not to use a lot of Unique Resource hatred as these decks always seem to use mainly Standard Resources since they will all be using Dryad of the Woods. Lastly, Spirit decks need time to setup if you play a lot of early game removal such as Commit Sin -Wrath or Ignorance you can debilitate the deck to a defensive mode the entire game. Always pick Dryad of the Woods or Starcat Girl as your Final Clash if given the opportunity as this is one of the main components of most Spirit Decks.

Play Style(s)

Shadow Spirits (Control)

This is the main deck type that the Spirits focus on which utilizes their Shadow Master support abilities. These decks focus on getting out a Shadow Master very quickly and using their large amount of deck utility to establish a setup which lets them Retribution just about every turn with two or more counters. This can be very effective with the Bishop Sister Shadow Masters Gracelyn and Evelyn Bishop as their Assimilate and Retribution abilities are the most effective against most matchups. It is a really good combo to get out Evelyn Bishop and get her to her Retribution Three to then player his sister Gracelyn to force the opponent to give you potentially five characters in play. You have this combo along with Molly Holly that can search out your deck for a Shadow Master and use one of its abilities after decimating it. This is very helpful as it allows you to remove the unneeded cards from your deck. You have no issues with Terra or getting characters out by playing Dryad of the Woods to search for a resource card or get Starcat Girl for some quick and cheap removal.

Recommended Cards

Character List

Show List
  • Darkcat
  • Deathnote
  • Dryad of the Harvest
  • Dryad of the Wood
  • Gemini Twins
  • Generic Force
  • Starcat Girl

Effect List

Show List
  • Ballad of She
  • Bubba's Legacy
  • Devastation
  • Fall From Grace
  • Final Clash
  • Savant's Intuition

Shadow/Resource List

Show List
  • Standard Resources
  • Agent Lechner
  • Drake Zkard
  • Evelyn Bishop
  • Gracelyn Bishop
  • Molly Holly
  • Phantom
  • Samsontech
  • Teardrop Woods

Sideboard List

Show List
  • Curious Cat Girl
  • Gizmo Ball Type - R / Gizmo RoBO
  • Nature's Wrath
  • Noodles' Hatred
  • Timewave Zero
  • TOKEN - Darkcat

 

Tinkerers Unite (Aggro)

This Spirit Deck type allows you to use and eve abuse the Flip Character card archetype by force flipping or even copying certain forms of cards to exploit their abilities. This deck relies heavily on the Nanotech Nightmare Shadow Master to start much of its early game control which makes the deck not as popular as the Shadow Spirit version. However, you can very quickly establish board control with proper use of Gizmo LaLA and Gizmo RoBO. The Gizmo LaLA card when flipped can make a target lose all of its effects and abilities which can be very devastating to certain decks as they rely heavily on certain character cards to stay functional. You also have a lot of options with Spawn Replicator to copy your opponent's cards or even your own flipped characters to change the tide of battle to your favor. One of the best combos in this deck is to use Nanotech Nightmare to put into play Gizmo RoBO and then name your opponent's main designator. Now all of their characters get -2 Combat of the chosen Designator, but you can then copy RoBO using Spawn Replicator pretty much eliminating all of their cards as they play them.

Recommended Cards

Character List

Show List
  • Ariwara Miki
  • Deathnote
  • Drama Man
  • Gizmo Ball Type B - Gizmo BoWOW
  • Gizmo Ball Type L - Gizmo LaLA
  • Gizmo Ball Type K - Gizmo KiKAT
  • Spawn Replicator

Effect List

Show List
  • Ballad of She
  • Bubba's Legacy
  • Diplomatic Solution
  • Final Clash
  • Spirit of the Tinkerer

Shadow/Resource List

Show List
  • Standard Resources
  • Nanotech Nightmare
  • Mina Holly
  • Paradigm's Edge
  • Phantom
  • Sector City Negagoth

Sideboard List

Show List
  • Ayaka Lizzy
  • Curious Cat Girl
  • Dismiss
  • Evan Loez
  • Nature's Wrath
  • Torchlight Tinkerer

Spirit/Gizmo MVP Preview

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Spirit/Gizmo Card Atlas

Spirit/Gizmo Resources

  • Members
  • Support
  • Anti-Support

Top 5 Spirit/Gizmo Cards

  • Dreambourne Mina
  • Starcat Girl
  • Dryad of the Woods
  • Gemini Twins
  • Dryad of the Harvest