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Jeff's Erratas - UCG 1.3 Volume Four

14. 09. 27
posted by: Super User
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 Seismic Blackcoat

Hello again Seismic Blackcoat, you just never seem to get a break do you my man? This card has gone from outrageously broken to borderline mundane. This card used to have the ability to where you could remove one of the +1 Power counters from the card to - get this - you draw two cards and each other play could draw a card. So you in turn pay four money for four cards. Also this bad boy has the passive ability to make the cost of all effect cards to cost additional two money to play. However this was the old and awesome version of this card, now it is a four to play with the ability for you to remove a counter from it to draw a card. How lame! I remember playing this card and it costing way too much to even be worth it and I just wanted better things after I played it. This card now costs three money. Hopefully this time the cost change will match the pacing required and also to better be able to utilize the draw ability of the card. I really do enjoy this card, it just is going to take a good bit of tweaking to get a card with utility such as this right and be fair in the game at the same time.

Plague Sphinx

The plague sphinx was a remake of the old Captain N card from LVP Classic. This card was often seen as a undocumented power house within the game as it could easily do near 25 point of damage with just a few money cards available on the field for you to utilize with its money chunking ability. However, in the UCG, cards need to be much quicker and a card that does not even have the ability 0wnz0r would not even be able to compete after several turns especially if it does not contribute to the game immediately after coming into play. This card is just too slow this way and needed a power boost. It was a five to play that did not even utilize the demon mechanic of moving +1 power counters between their peers. This card now comes into play with three +1 power counters on it and utilizes the movement of the counters after it has left play. In Addition it is now a direct clone of another old LVP classic card known as Thrid Justin, The SPAZ to where you can chunk other demons you control to give it additional +1 power counters on it. Also this card can now remove the counters to deal damage to any target in play! This thing will hopefully now be worth its rare stability and hopefully join the regular ranks of demon decks for all players.

Chaos Legionnaire

The Chaos Legionnaire card was definitely a card I was hoping would be more powerful than it was. I spoke with John extensively concerning this dude and we both agreed that it was just mundane. It looks really good on paper, a five to play dude card that can activated to kan a character in play with power of four or more. This sounds extremely good right? Wrong, this card was passed over like a bad side dish. My play testers and I were passing it over for the far more powerful cards within the Dude faction such as the Undead Dude cards and Brian, Drama Man. The Dudes are always a late game tribe and I wanted to play o. The aspect that if you left the, grow in numbers too much it should grow to bit you later. Thus, the super power house eight power version of the chaos legionnaire was born! This dude by default is an eight to play eight Power badass with 0wnz0r, but it also has a cost reduction of one for each other character you have in play. This card will be extremely powerful to use with token generating cards such as the unspoken tribe and their specific token generating effect card Prometheus Bound.

The Tomboy

The Tomboy was a card I made during our last batch of erratas to hopefully add to the theme of demonic control on the battlefield. The theme of the card matches the Demon Faction but the overall speed of the Demons was at a slow and agonizing pace. This card needed a speed boost. Enigma Gear and Mind Boiler are especially annoying cards with the capability of stopping your opponent from responding to your card plays. The Tomboy however is supposed to get bigger and be able to attack players or share its power with other demons in play. However if you remember what I said concerning the Plague Sphinx card, cards like this need to be really cheap in the UCG or they do not work. This card had the same flaws as the old Plague Sphinx. It was way too expensive and required too many turns to have minimal effect on the playing field. This card has received a cost reduction of being a one to play card. That way it will be another good early game card for the Demons and it will be better able to pace with the game as you will be able to get it out early so it will hopefully amass tons of +1 power counters to pass on to your other demons.

Azkar Rah

This guy was just another example of a Demon card that was made before we knew what we wanted the faction to do. The power counter mechanic did not come into existence until a late night talk with John concerning themes of the character groups. This card was one of the many that we felt were part of the Demon Faction of LVP Classic rather than the newly devised Demons of the Universal Card Game. This card was one of the few cards of the small set not made by me of the LVP Classic card game known as BlackSteeL. While good as part of the Insaines, this card just does not have the speed required to be a full contender in the UCG. The new card that Azkar Rah has become is actually a better version of the playtest card Jedah, Dark Messiah. This card is a better version even: for instance, the original Jedah card did not have the power counter gimmick that almost all the Demon cards now fully utilize. Also, this card was already really good in the 1.2 version of the game and giving it fitting utility such as the three power counters it now comes into play with makes it much worth its rare stability.

Dorf

Yet another card that was on my first batch of erratas that obviously was still not good enough for this fast paced game. Dorf is a card the just does not seem to get a break. We made him similar to a powerful blue control card from Magic. However this card is just too slow in this game! This card just does not have enough speed to be able to be an aggressive component to any deck. The card does have agility, but it also had arrogant and I am discovering very quickly that most of the cards in this game do NOT need to have this ability. Several cards that were extremely powerful in the LVP Classic card game are proving more and more that they are just outdated in this new and often stated this faster version of the card game. As with many of the demon cards I have been changing Dorf did not fit the theme of his faction. Dorf in the LVP RPG is actually a Demon and based on the abilities of many other low costing demon cards this card is Demon. Along with getting the Demon Faction added to its character types, this card now utilizes the Power counter gimmick that a lot of the demon cards in the game just did not seem to have before. Hopefully this version of the card with the additional character type, Power counter mechanic and the lack of the Arrogant ability will allow this card to reappear in aggro-control decks that it was meant to be in the first place.

Eva Girl

This is another card that is part of the Girl faction which should have been in the last batch of erratas, but I needed a good bit of time to think of what I wanted to do with her. This card, unlike the other members of its faction that appeared on the change list happens to be getting a power boost! This card was yet another LVP classic card that was a renowned powerhouse in the classic card game. It is based yet on another great control card from Magic just like Dorf, is proving to be absolute crap and just too slow for the UCG. It was upsetting to see this card passed by over and over again in playtest sessions. Almost all of the classic cards that were in the classic card games have been wiped out of the 1.3 edition of UCG. Evolution is a necessary part of life and this card has definitely evolved. This card is now /\/\4|) |-|4X +1 one Power character that has the ability to remove cards from the defending player's trash can zone from the game equal to the amount of damage dealt. Utilizing the discard mechanic that several girl cards utilize this card can also be discarded if you have another in play to deal two damage to a player which in turn removes more cards in the player's trash can zone from the game. Best used versus the Sharvan deck and its abuse of the trash can zone.

JeffErratasSmall

Jeff's Erratas Volume #4

Originally published on January 12th, 2012. I want to start this and make a huge mention to the basic reason why one of the factions had such sweeping changes. The Demon Faction is one of the more advanced and interesting groups within the UCG. They utilize and exploit +1 Power counters for their advantage over the battlefield. However, as play testing has proven, the Demon Faction is just too slow for the UCG the way it was. The faction lacked early game competence and the late game cards just took too much effort to make worthwhile. As I play tested them I just wanted to splice the good demon cards with other Factions. You will notice a trend with this errata article that the Demon Faction has had the most changes and overall received buffs to many of their cards.

DISCLAIMER

This Article is for an older version of the game and is here for archival purposes! Please be sure to check the Card Gallery for up to date card rulings!

Cards Being Crafted

30%The Commit Sins: The Commit Sin cards are some of the fundamental cards in the Universal Card Game. We have currently commissioned the artist Henri dela Cruz to draw each “sin” card a panoramic picture that when placed next to the other sin cards will form one giant picture! This will be really neat once we have them done, as the sin in the world is entwined with our everyday life. It would be very flavorful to have the sin cards interlace to make one giant picture.

 

0% The Darkness Status Effects: In the Universal Card Game there are the three Inquisitors of the Inquisition. Did you know each of them has a name? That is right! Arcanist of the Inquisition has the name of Cass Havana, Templar of the Inquisition has the name of Khane Avanarus, and the Warlord of the Inquisition has the name of Ross Undersong. These character each wield a cursed weapon given to them by the Architect of the Flesh. We want to show the fall of these proud warriors with the “darkness” status effect cards that deal with the removal of various characters of specific designators. Similar to the “sin” cards, these cards will form one collaborative picture.

 

5% Tinkerer Ayaka Lizzy: Ayaka is one of the most powerful character cards currently in the Universal Card Game. Her artwork, while extremely good, is from the source material from which is was created for. This picture is not the best for a very powerful character card. We hope to commission the artist Val Hochberg that actually drew Ayaka on Riptor, Sharvan Elite to draw a unique artwork specifically for Ayaka’s character card. We have to wait until the beginning of June, but once we hear back we will keep you posted!