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14. 10. 29
posted by: Super User
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14. 10. 28
posted by: Super User
Hits: 2759

Demons During the Last Violent Prophecy

The Void is connected to everything and every time. It is the boneyard of existence. Everything that has ceased to function comes here to be broken down into their original components. It is a treasure trove of raw power and energy. It was designed to be uninhabited, but it isn't. Sometimes, things survive the eroding miasma of the Void, but nothing can go unchanged.

The Voidbourne or "Demons" are entities' that have somehow adapted to the conditions in The Void. Many scholars have puzzled over this phenomena, but none have been able to explain with any accuracy why one object enters the void and breaks down, and another enters the void and warps. All that is known for sure is that it does in fact happen.

Demons more than anything want out of the Void; even those that have found comfort within their caustic environment wish an opportunity to feel the warm embrace of a sun's light, or tread on soil again. Others have less savory reasons for wanting to return to Reality. After all, not all who die find peace. Demons universally would make any bargain to escape the Void, and all of them need help to do so.

 

Optional Support

The Demons are one of the most versatile allegiances in the Universal Card Game. They have a wide variety of Effect Cards that can aid in their ability to control the field. The key element of the Demon Designator is they focus on Control. Support cards geared for the Demon deck focus on controlling the playing field with either removal, direct damage, or by allowing you to search your deck and play the cards you need.

Demonic Temptation

Demonic Temptation190 NEOUNS190 DemonicTemptation0001is a staple card in both the Demonik-ElectroniK Control Decks and the Throne of Ra Utility based decks. This card allows you to get key Demon cards such asAzkar Rah054 NEORAR054 AzkarRah0001,Bloodlusters137 NEOUNS137 Bloodlusters0001, and Void Wolf directly into play as long as you have the terra available to do so. One of the best plays to make with this card is to search forDemon Lord Kai160 NEOCOV160 DemonLordKai0001and then get another card from your Void. If you have other expensive Demon cards in your deck, it really does help to use the Demonic Temptation to search for an Bloodlusters card as when this card comes into play it will allow you to put the other Demon into play. By using this card you will quickly find yourself outpacing your opponent and still have Terra to spare to react to your opponent's plays.

This card can also double as a removal effect with the -1 combat it can give to targets. This card is especially useful for removal early game targets such asArcanist of the Inquisition039 NEOSTB039 ArcanistoftheInquisition0001,Seeker of the Lost076 NEOSTB076 SeekeroftheLost0001, and several of the Descendant cards such asUndercover Cheerleader025 NEOUNS025 UndercoverCheerleader0001. In decks that merely splice in some of the Demon Engines it is wise to use this card alongside the Demon Members as it will help raise the consistency of the combos and also give you another removal chance for pesky targets. Another thing to note is that this card can also give Demon cards +1 Combat counters until end of turn so you can buff to attack or more preferably use the card to activate abilities. Samson Bloodcoat004 NEOSTB004 SamsonBloodcoat0001 and Void Wolf008 NEORAR008 VoidWolf0001 are some of the best cards to target as these cards will allow you to quickly regain card advantage in a single turn.

Assassinate

Assassinate177 NEOUNS177 Assassinate0001can be a very versatile card for the Demon Deck as it is super cheap to play and very easy to run is most Demon Deck builds. Based on your playstyle this may be the removal effect of your choice as this card costs virtually nothing and can get rid of most threats quite easily. When running theAzkar Rah054 NEORAR054 AzkarRah0001Engine you can useCommit Sin Vanity123 NEOSTB123 CommitSinVanity0001to get this card back into your deck for more quick damage. The real beauty of running this card with Demon cards is that you don't always have to runTimewave Zero044 NEOSTB044 TimewaveZero0001to deal with most bad matches, you can run this main deck and leave more slots open in your Sideboard. Since Shadow Architects are able to take damage for players that control them, this card works really well against them as you can attack and then immediately play an Assassinate afterwards. This will allow you to deal that last bit of lethal damage over to the Shadow Architect after making a successful attack against a player. In addition, if this card were to deal damage to a player and you are playing Bloodlusters you can play them from your Void. Once you are able to get one of yourBloodlusters137 NEOUNS137 Bloodlusters0001cards out you can then get all your Bloodlusters cards on the field for free as they come into play form your Void whenever you play another Demon card.

Bloodlusters

Bloodlusters137 NEOUNS137 Bloodlusters0001is one of the most interesting cards available in the Demon Arsenal. This card allows you to either play a demon card for free in addition to playing the Bloodlusters or when you play another Demon card you can play all copies of Bloodlusters from your Void. This makes for some great utility as the Bloodlusters have Assist which will allow them to gang up on an attacking character. Once you have acquired about two or three of these cards on the field, it becomes very easy to actually defeat several of your opponent's best cards. As mentioned prior you can useDemonic Temptation190 NEOUNS190 DemonicTemptation0001or Ballad of She017 NEOCOV017 BalladofShe0001to actually gain additional momentum over your opponent as you can play two or three cards for the price of one! Always try to play this card as quickly as possible as it gives you a great card to block and with Assist it can even be useful to block those pesky big characters as well.

Key Cards for your Demon Deck

SamsonBloodcoatPreview

Azkar Rah054 NEORAR054 AzkarRah0001- This card can come into play and then activate to give you a Sin card of your choice. This is great when dealing with certain aspects of the game not going your way. You can search ofCommit Sin Wrath019 NEOSTB019 CommitSinWrath0001to deal damage to a player to retrieve your supporter demon cards or you can getCommit Sin Vanity123 NEOSTB123 CommitSinVanity0001which allows you to manipulate your hand to grant further hand advantage.

Plague Sphinx016 NEORAR016 PlagueSphinx0001- This is one of your best options for quick removal with the Demon Designator. This card comes into play as a Three Combat and can get rid of your demon cards that you don't need. This will give it a +1 Combat counter and ALSO the counters that the demon would give when they would be consumed by the void. If performed properly you can use cards likeCwn Annwn132 NEOSTB132 CwnAnnwn0001and Dorf055 NEOSTB055 Dorf0001which are weaker late game to allow your Plague Sphinx to do up to 6-8 points of damage as soon as it hits the field. This card is also really great for recycling yourBloodlust Activists083 NEOSTB083 BloodlustActivists0001and Bloodlusters137 NEOUNS137 Bloodlusters0001cards as well since they are free fodder each time you play a Demon card or direct damage effect.

Samson Bloodcoat004 NEOSTB004 SamsonBloodcoat0001 - What is there not to say about the Samson Bloodcoat? This card holds a very valuable slot in your deck at Two Terra for a Two Combat character. It is able to save itself from being the target of debilitating abilities and destruction cards. You can draw a card at any time as a Sequence to these actions and you can use Demonic Temptation190 NEOUNS190 DemonicTemptation0001 to draw several cards a turn. Versatile in most Demon decks, the Samson Bloodcoat is often a great Two to play character in any deck. Combine it with Demon Lord Kai160 NEOCOV160 DemonLordKai0001 or Speaker of Darkness077 NEOSTB077 SpeakerofDarkness0001 for some great Expertise enabled fun.

Void Wolf008 NEORAR008 VoidWolf0001- You really can't go wrong when searching your deck and playing this card as it can immediately activate to remove up to two threats from the field or in a player's deck. One really good bonus is once it dies, it gives FOUR +1 Combat counters which can make any of your demons especiallyDemon Lord Kai160 NEOCOV160 DemonLordKai0001extremely hard to kill.

Weaknesses

The Demon Designator is by no means weak, but they do definitely have their dis-advantages. The biggest is that almost any player can sideboard into their deckTimewave Zero044 NEOSTB044 TimewaveZero0001 and this card can pretty much wreck any pure Demon based deck. The card slays any target character that has a written power of Three or less which pretty much covers 90%+ of the entire rollout of Demon cards. You will need to be ready to react to this card being played by having Demons that can either dispose the target to gain an additional ability or have a spare out that will benefit from the +1 Combat counters being attached to it. Additionally the Demon deck relays heavily onDemonic Temptation190 NEOUNS190 DemonicTemptation0001and its Sin cards in order to handle any large threats. Cards that hinder the searching of the deck or playing of Effect cards such asDrakkonen Timekiller127 NEOUNS127 DrakkonenTimekiller0001or Fledging Drakkonen112 NEOSTB112 FledgingDrakkonen0001can make this card almost useless as they can immediately stop the card from being played or immediately slay the chosen card. Since the Demon deck is a mid to late game paced deck, any cards that deal with discard can greatly hinder the Demon deck as they can easily dump needed cards such as Azkar Rah054 NEORAR054 AzkarRah0001and Void Wolf008 NEORAR008 VoidWolf0001before they can even hit play.

Azkar Rah054 NEORAR054 AzkarRah0001- The Azkar Rah Engine can be shut down quite easily by hitting an Azkar Rah that is in the Exhausted Zone. It is best to hit this card quick as it is critical to allowing the Demon deck to react to your plays. You also don’t want this card to die as they can get it back withCommit Sin Vanity123 NEOSTB123 CommitSinVanity0001and it will give Three +1 Combat counters on a target of the player's choice.

Bloodlusters137 NEOUNS137 Bloodlusters0001- This card is critical for most Demon decks to maintain momentum with cards likePlague Sphinx016 NEORAR016 PlagueSphinx0001and to get their larger cards such asVoid Wolf008 NEORAR008 VoidWolf0001into play. Hitting one of these early game is a guaranteed three cards of their deck and greatly reduces the pacing of the demon deck. This card is a fairly safe target for Final Clash001 NEOCOV001 FinalClash0001as it does not have +1 counters which several of the cards can remove.

Anti-Demon Support

Bastet, Cat Matriarch032 NEORAR032 BastetCatMatriarch0001 - This card looks like it would be something to greatly benefit your Demons, however it would be wise to examine how most of the Demons work. The Demon cards currently in the UCG utilize abilities that remove their +1 Combat Counters and then once they have depleted their strength, they would then hit the Void to grant the Combat Counters to another character. Bastet, Cat Matriarch greatly disrupts several aspects of the Demon Designator by making them all still be alive with no way to remove Combat Counters once they are at Zero. Alongside this disruption she is a fantastic Sideboard card for the Demon as she can activate to outright kill a character card with the Demon Designator.

Deny Thy Evil089 NEOSTB089 DenyThyEvil0001 - Part of the "Darkness" Status Effects, this card can severely ruin your day when running an agro based Demon deck. This is why playing removal is a must when running Demons as when you encounter a card you cannot handle you can very easily lose board control. Since most of your Demon cards have to target in order to get rid of this card, you will need to rely on another source of removal such as an Effect card to deal with this card.

Phantom, Agent 001006 NEOCOV006 PhantomAgent0010001 - This card is of the Covert Stability, but just look at the abilities. This card can do some serious damage to Demon decks as he completely wipes them all out once it hits play and then can continue to disrupt your field each time it attacks. Keen eyed players of the game can use cards such as Evan Loez080 NEORAR080 EvanLoez0001 or Ignorance091 NEOSTB091 Ignorance0001 to constantly recycle the come into play ability of Phantom, Agent 001, making it a very uphill battle for your Demon deck. You can always use a card like Void Wolf to search their deck for this card if you know they are running it and Decimate it to make it a non-issue.

Play Style(s)

Demonik-ElectroniK (Control)

The Divinik-Demonik deck is a Demon Deck that focuses on controlling the playing field. This deck is a mid-game deck and the player that uses will need to have very strong early game removal to handle threats to establish field control. This deck does not need to depend on theAzkar Rah054 NEORAR054 AzkarRah0001engine such as the other Demon deck builds, but it does need to have proper pacing. Many players always make the mistake of playing too many powerful demons and not enough effect cards to allow them to handle threats. This deck uses powerhouse demon cards such as theVoid Wolf008 NEORAR008 VoidWolf0001and Plague Sphinx016 NEORAR016 PlagueSphinx0001for late game victory, but relies heavily on strong early game such as withDorf055 NEOSTB055 Dorf0001and Samson Bloodcoat004 NEOSTB004 SamsonBloodcoat0001to handle your opponent's initial attacks. This deck is very rewarding, but does prove to be one of the more difficult decks to master. When using cards such as Demonic Temptation190 NEOUNS190 DemonicTemptation0001and Ballad of She017 NEOCOV017 BalladofShe0001, always try to search for aBloodlusters137 NEOUNS137 Bloodlusters0001as this card will allow you to play another Demon alongside it and you will also have to cheap out The Master082 NEOCOV082 TheMaster0001and Gwyn Ap Nudd173 NEORAR173 GwynApNudd0001 for some quick board position. Who says controlling the power of Demons was an easy task?

The Throne of Ra (Control)

The fallen gods of New Terra have been re-born as terrifying Demonic creatures. These gods are very happy to be ripped from their positions of power and have grown to be spiteful toward the living. The Throne of Ra deck focuses on using the cardAzkar Rah054 NEORAR054 AzkarRah0001to create what we call the "Azkar Rah Engine" which allows you to constantly put into play Sin cards from your deck. This deck is much quicker to establish field control than other Demon deck builds, but has the weakness of depending on the Sin cards being readily available for use. If the Azkar Rah gets removed or your opponent is playing strong anti-effect cards the match could prove to be rather difficult. Many variants of this deck can include the direct damage portion of the deck as well by playing cards such asBlood Omen157 NEOUNS157 BloodOmen0001and Assassinate177 NEOUNS177 Assassinate0001. These cards allow the player to establish very quick board control and can handle most character based threats. The Bloodlust Activists083 NEOSTB083 BloodlustActivists0001card can come into play each time you use a direct damage card on the opposing player. A very helpful combination of cards to keep on the playing field would be a Commit Sin Envy121 NEOSTB121 CommitSinEnvy0001 and a Commit Sin Wrath019 NEOSTB019 CommitSinWrath0001, these two cards in combination can slay most characters. Use Azkar Rah to search out the card you do not have out each turn so you can handle most character based threats.

14. 10. 26
posted by: Super User
Hits: 2485

Spirits and Gizmos During the Last Violent Prophecy

Spirits are beings that continue to re-incarnate throughout he series of time exactly as they were before they died. These creatures unlike the Insane or Unspoken maintain their appearance as well as some of their inert abilities they have learned thorough out time. These creatures however do not maintain their memory, so once the creature dies all of its memories are lost as well. This in turn makes them immune to the effects of the Black Wolf drug that is produced by Samsontech to invoke the spirit from within a dormant life form. Two major factions that are part of the Spirits are the Tinkerers which power is drawn from their Gizmo creations and the Sigma, which draw their power from the Shadow Masters.

The Tinkerers are a large organization, primarily female that open opposes the corporate control given by both the Bureau and Samsontech. They believe that technology should be free and available to all to use and enjoy. Since a majority of the technology is harbored by the Bureau and large "graveyards" due to its unstable nature. The Tinkerers will take days to carefully raid certain sectors of the Graveyards for spare parts to use for their creations. The first Tinkerer to manifest a Gizmo is Mina Holly. She has four main Gizmos at her disposal: Gizmo RoBO, Gizmo LaLA, Gizmo KiKAT, and Gizmo BoWOW. She is currently working on a new creation and has given it the name Ariwara Miki which is far in advance to the other Gizmo creations and this one has free will.

The Gizmo creations of the Tinkerers are created using the dormant faith technology from a war long past. Due to the nature of the Spirits and their ability to maintain their existing knowledge unlike the other creatures of New Terra. The Spirits are able to infuse the faith energy back into the technology animating them with magical energy. By manipulating the technology, they can form artificial intelligence and other functions to grant to the Gizmos. Ariwara Miki was the first to successfully have the faith energy of a life form infused upon it and this actually created a new being out of the gizmo. This is turn grants the creature the ability to interact with other faith technologies and can rival the powers of even the greatest of tinkerers.

The Sigma Tribe is a race of creatures that has existed since the beginning of time and are the guardians of the Tree of Life. As time has passed, the Tree of Life has fallen under control of the corporation Samsontech and is used to research the dark arts. These creatures believed to be breed from two ancient races of spirit creatures the Totem Wing and Spirit Cat have sworn to one day take back their home. They hold allegiance to the Tinkerers as they believe in the coming of the Last Violent Prophecy to be the new hope they have to get their homeland back. Any force that would destroy the Bureau and their nefarious leader Phantom would bring them closer to home and back to the place where they draw their power. These creatures are naturally akin to those in tune with the planes and are often associated with the Shadow Masters of New Terra.

Weaknesses

The Spirits relay heavily on their Shadow Master Support to achieve early game control. Decks that tend to rush a Spirit deck or that can wipe out Shadow Masters in one fell swoop will make half the Spirit cards useless. Cards such as Savant's Intuition can severely limit the ability of Spirit deck as it would stop their triggered abilities from working. Many Spirit cards depend on these triggered abilities to establish their targets for their passives such as Gemini Twins and Dryad of the Harvest. If you can manage to shut down their ability to use these cards with cards such as Savant's Intuition or even Free Spirit the deck will fall very fast. Try not to use a lot of Unique Resource hatred as these decks always seem to use mainly Standard Resources since they will all be using Dryad of the Woods. Lastly, Spirit decks need time to setup if you play a lot of early game removal such as Commit Sin -Wrath or Ignorance you can debilitate the deck to a defensive mode the entire game. Always pick Dryad of the Woods or Starcat Girl as your Final Clash if given the opportunity as this is one of the main components of most Spirit Decks.

Play Style(s)

Shadow Spirits (Control)

This is the main deck type that the Spirits focus on which utilizes their Shadow Master support abilities. These decks focus on getting out a Shadow Master very quickly and using their large amount of deck utility to establish a setup which lets them Retribution just about every turn with two or more counters. This can be very effective with the Bishop Sister Shadow Masters Gracelyn and Evelyn Bishop as their Assimilate and Retribution abilities are the most effective against most matchups. It is a really good combo to get out Evelyn Bishop and get her to her Retribution Three to then player his sister Gracelyn to force the opponent to give you potentially five characters in play. You have this combo along with Molly Holly that can search out your deck for a Shadow Master and use one of its abilities after decimating it. This is very helpful as it allows you to remove the unneeded cards from your deck. You have no issues with Terra or getting characters out by playing Dryad of the Woods to search for a resource card or get Starcat Girl for some quick and cheap removal.

Recommended Cards

Character List

Show List
  • Darkcat
  • Deathnote
  • Dryad of the Harvest
  • Dryad of the Wood
  • Gemini Twins
  • Generic Force
  • Starcat Girl

Effect List

Show List
  • Ballad of She
  • Bubba's Legacy
  • Devastation
  • Fall From Grace
  • Final Clash
  • Savant's Intuition

Shadow/Resource List

Show List
  • Standard Resources
  • Agent Lechner
  • Drake Zkard
  • Evelyn Bishop
  • Gracelyn Bishop
  • Molly Holly
  • Phantom
  • Samsontech
  • Teardrop Woods

Sideboard List

Show List
  • Curious Cat Girl
  • Gizmo Ball Type - R / Gizmo RoBO
  • Nature's Wrath
  • Noodles' Hatred
  • Timewave Zero
  • TOKEN - Darkcat

 

Tinkerers Unite (Aggro)

This Spirit Deck type allows you to use and eve abuse the Flip Character card archetype by force flipping or even copying certain forms of cards to exploit their abilities. This deck relies heavily on the Nanotech Nightmare Shadow Master to start much of its early game control which makes the deck not as popular as the Shadow Spirit version. However, you can very quickly establish board control with proper use of Gizmo LaLA and Gizmo RoBO. The Gizmo LaLA card when flipped can make a target lose all of its effects and abilities which can be very devastating to certain decks as they rely heavily on certain character cards to stay functional. You also have a lot of options with Spawn Replicator to copy your opponent's cards or even your own flipped characters to change the tide of battle to your favor. One of the best combos in this deck is to use Nanotech Nightmare to put into play Gizmo RoBO and then name your opponent's main designator. Now all of their characters get -2 Combat of the chosen Designator, but you can then copy RoBO using Spawn Replicator pretty much eliminating all of their cards as they play them.

Recommended Cards

Character List

Show List
  • Ariwara Miki
  • Deathnote
  • Drama Man
  • Gizmo Ball Type B - Gizmo BoWOW
  • Gizmo Ball Type L - Gizmo LaLA
  • Gizmo Ball Type K - Gizmo KiKAT
  • Spawn Replicator

Effect List

Show List
  • Ballad of She
  • Bubba's Legacy
  • Diplomatic Solution
  • Final Clash
  • Spirit of the Tinkerer

Shadow/Resource List

Show List
  • Standard Resources
  • Nanotech Nightmare
  • Mina Holly
  • Paradigm's Edge
  • Phantom
  • Sector City Negagoth

Sideboard List

Show List
  • Ayaka Lizzy
  • Curious Cat Girl
  • Dismiss
  • Evan Loez
  • Nature's Wrath
  • Torchlight Tinkerer
14. 10. 26
posted by: Super User
Hits: 2397

Unspoken During the Last Violent Prophecy

Creatures that survive the sudden exposure to their past memories are known as the Unspoken. These creatures are overwhelmed with emotion all at once and haunted by their past experiences including their deaths. This is where two factions draw their power to assert their agenda over the Sector City of Negagoth. The drug Black Wolf when exposed to certain beings can create either a monster which are known as the Insane or as a powerful Unspoken. The corporation Samsontech manufactured the drug Black Wolf for the use of creating and controlling the Unspoken to unlock their memories to re-manufacture the long lost faith technology in the technology graveyards. Samsontech has not been successful in their attempts as each of the Unspoken that are unlock, quickly escape the confines of the company and enter the realms of the black market in the sector cities.

The main program that was used to create the Unspoken was known as Operation Reborn Kind, this object of this program was to expose as many people as possible to the Black Wolf drug. By showing the world the perfect Unspoken specimen Phantom, they were able to convince the public to allow them to continue their testing on other human subjects. There were many successes and many more failures. Two of the head scientists that were in charge of Operation Reborn Kind, amidst their work exposed themselves to the drug to allow them to become better at their work. Who knew what knowledge awaited them after they knew where each of their past selves have failed? This process went very poorly and mutated the scientists to barely represent their former selves. Each of the scientists were named Justin and each a man with a great mind. One man survived the process and continues his work for the Operation Reborn kind to heal the damage caused by the drug. The other scientist now known only as Spaz, leads a radical force of Unspoken to strike back at the corporation that took away their lives.

While Samsontech has created Operation Reborn Kind, there is another group within the Sector Cities that are also creatures of lost memories. These people are known as the Death Revelers, these occult beings are able to rip the very spirits from those slain by their enchanted weapons to add their knowledge to their own being. The beings of Operation Reborn kind stand in opposition of the Death Revelers as they focus on removing the curse of the memories from the people where the Death Revelers embrace its psychotic power. To cure the Unspoken of their memories would mean to remove the very power that the they wish to obtain. By destroying another Unspoken, the Death Reveler would potentially double in power. The feuds of the Death Revelers and the Operation Reborn Kind are well known to the populous and are related almost to standard gang warfare in the Sector Cities.

Weaknesses

The Unspoken focus on pure brute force to overcome opponents and as a result need some time to setup. You will need to play a good deal of destruction cards in your deck such as Commit Sin - Wrath to help handle early game threats. You rely heavily on the Muerte Inquisitor for card draw and offensive capability and opponents will very quickly learn which cards are coming and counter them. You need to try to maintain control of the board at all times by making sure your cards bigger and better than your opponents. Failure to do this will cause you to lose several of your key cards as you really cannot afford them to die each turn. Naughty Magazine and Deny Thy Evil can make quick work on an Unspoken deck as several of their members do not have the highest attack, but rely on their abilities to overcome opponents.

Play Style(s)

Death Reveler (Control)

The Death Reveler deck uses the non-monster based Unspoken cards to quickly take control of the playing field. What is really great about the Death Revelers is that they are good early game by having strong abilities and even better late game when they can be stronger by giving you more cards to play. Their Shadow Master Dretch Muerte is a really strong card to have in the deck as he allows you dispose of your stronger Unspoken such as Undead Dude that easily reach the combat values of twelve or more in one attack. Dretch's first Retribution ability allows him to dispose of a character and deal damage equal to its current combat value making the attack deal 24 damage! This is compounded with how Dretch can let you play Unspoken cards from your hand or even in your Void to allow you to repeat the combat over and over again. The Death Reveler can remove control based characters very easily and can always be used to block or attack since it can move back to the Active Zone once per turn. You have a lot of options, just make sure you keep cards in your hand as you need to be able to react to your opponents plays and you need to keep your Death Revelers alive to maintain control of the board. Try to have some fun duplicating Dretch, Primal Spawn using Executor Williams as the character he digests!

Recommended Cards

Character List

Show List
  • Death Reveler
  • Dretch, Primal Spawn
  • Goth Man
  • The I Don't Know
  • Muerte Inquisitor
  • Undead Dude

Effect List

Show List
  • Ballad of She
  • Blood Omen
  • Bubba's Legacy
  • Fall from Grace
  • Natural Balance
  • Noodles' Hatred
  • Savant's Intuition
  • Timewave Zero

Shadow/Resource List

Show List
  • Standard Resources
  • Dretch Muerte
  • Central Education Complex
  • Paradigm's Edge
  • Samsontech

Sideboard List

Show List
  • Deny Thy Evil
  • Evelyn Bishop
  • Funk Buddy
  • Gracelyn Bishop
  • Phantom
  • Terror Incarnate
  • The Darkness Within
  • Unquestioned Authority

Deck #2

Description of the Second Deck Type.

Recommended Cards

Character List

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  • Card Name
  • Card Name
  • Card Name
  • Card Name
  • Card Name
  • Card Name

Effect List

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  • Card Name
  • Card Name
  • Card Name
  • Card Name
  • Card Name
  • Card Name

Shadow/Resource List

Show List
  • Card Name
  • Card Name
  • Card Name
  • Card Name
  • Card Name
  • Card Name

Sideboard List

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  • Card Name
  • Card Name
  • Card Name
  • Card Name
  • Card Name
  • Card Name
14. 10. 26
posted by: Super User
Hits: 2214

Insanes During the Last Violent Prophecy

Samsontech is the largest Megacorporation of the Sector Cities of New Terra. Lead by their mastermind, Samson Black. They specialize is Military supply such as vehicles and weapons. It has been rumored that Samsontech has had its hands into some genetic experiments, the end result of these experiments are known as the Insane. These creatures of madness were created by forcing individuals to remember their pasts. All the creatures of the seven planes of existence are in a perpetual loop of time, as in they have existence more than once. It has been said that the this time loop has been effect for several hundred years, which would explain the course of history repeating itself. The world of New Terra is at war once again, but rather than being led by the Creators, the Shadow Masters are all calling the shots. Creatures exposed to their past selves are driven to madness and there are only few people that have fully survived this process. The new leader of the Bureau is rumored to be a product of this process, which would explain the allegiance of the corporate police to Samsontech.

There is a new drug that has been spread throughout the Sector City of Negagoth known as Black Wolf. This drug has the potent ability to immediately unlock a person's full past memories. Due to speed of the process it makes the individual driven by madness, thus the name Insane. This process will distort the individuals energy on the plane and actually change their form into a symbolic form of the life they have led and still continue to lead. Similar to Voidbourne Demons, these creatures are fully insane and have little to no control over their actions. Creatures that survive the process are known as the Unspoken and constantly sought by Samsontech and its rivals. The main forces behind Samsontech are Rock the Bloodstained and his brother Von Rapture the Savior. These two men are solely responsible to collecting these Insane specimens and maintaining Samsontech black market connections. All black market transport operations are performed by the underwater team the Starcat Naval Operations Team.

The Starcat Naval Operations team is a large land and sea based military force composed of specially engineered Insane that are capable of piloting the vessels. The Starcat Defender is a vessel that is powerful and excellent for transportation. The Lord of Viper is a high speed attack and transport vessel that is capable of both air and aquatic combat. Samson Black the mastermind behind also has access to high power nuclear submarines known only as Seawolfs which are said to rival the power of most of the other Sector Cities entire military forces. While operations have gone well overall for Samsontech in terms of the black market, rogue groups such as the outcasts and the tinkerers have been s thorn in their side. The Noodle Aqua Team has been attacking Samsontech's underwater operations and the Tinkerers are constantly stealing technology from the various disposal grounds to create their Gizmo creations.

Weaknesses

Any deck that can overwhelm the field at a rapid pace and survive the initial hand of the player will put Insanes at a disadvantage. Descendants and Unspoken have very fast deck types that can greatly hinder the pacing of an Insane deck. Final Clash is very devastating against an Insane deck as they have to run multiple copies of the their cards in order keep up momentum and a Final Clash is a guaranteed way to lose out on several members of your deck. In addition, Insanes have Zero cards that allow them to search or even manipulate your deck. You will need to use effect cards or Lani to make sure you can keep your hand full as once your initial hand dies you will be very slow to restore your members back into play. The insanes always greatly rely on Maclain Wing and Starcat Explorer for board control, any player that can remove these cards from the field quickly will put an insane deck on the defensive very early into the game.

Play Style(s)

Pure Insanity (Aggro)

The Pure Insanity Deck type is exactly what you would think it would be, 100% aggro deck goodness that can very easily catch your opponent off guard. This deck benefits from having a very low cost payload of characters at your disposal with the ability to become stronger late game. You should run all three of the Starcat Naval Operations Team's submarines as these cards will give you a great deal of control over the playing field. The Maclain Wing buffed with a XII: Hanged Man is a six terra beater that can attack on your turn and then activate on your opponent's turn to prevent an attack. You have tons of aggro control using cards such as Cocoa to attack with each turn and then if you encounter a threat you can dispose of it to remove an obstacle. The Starcat Viper and Explorer allow you to remove your opponent's key Unique Resources and control based characters leaving them defenseless and open to attack. The whole goal of this deck is to keep attacking and to buff your Insanes as much as possible to keep your opponent from attacking. This deck runs mainly Pitfall Effects to leave room for you to play character cards each turn. Try to have at least one Soul of the Draw at all times "ticking" so you can draw more character cards.

Recommended Cards

Character List

Show List
  • Bubonic Dollar Rat
  • Chaotic Fuzz
  • Cocoa
  • Dark Armored Sharvan
  • Lani
  • Maclain Wing
  • Samson Black
  • Silicon Fate
  • Starcat Defender
  • Yorkshine Terravore

Effect List

Show List
  • Ballad of She
  • Bubba's Legacy
  • Dark Dealings
  • Final Clash
  • Ignorance
  • Soul of the Draw
  • XII: The Hanged Man

Shadow/Resource List

Show List
  • Standard Resources
  • Central Education Complex
  • The Truck Graveyard

Sideboard List

Show List
  • 0: The Fool
  • Diplomatic Solution
  • Noodles' Hatred
  • Samsontech Seawolf
  • Starcat Viper
  • Timewave Zero

 

Escape From AlcoSpaz

Description of the Second Deck Type.

Recommended Cards

Character List

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Effect List

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Shadow/Resource List

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Sideboard List

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